/**
* Apple-Style Flip Counter
* Version 0.5.3 - May 7, 2011 
*
* Copyright (c) 2010 Chris Nanney
* http://cnanney.com/journal/code/apple-style-counter-revisited/
*
* Licensed under MIT
* http://www.opensource.org/licenses/mit-license.php
*/

var GraphicCounter = function (d, options) {

    // Default values
    var defaults = {
        value: 0,
        inc: 1,
        pace: 1000,
        auto: true,
        tFH: 39,
        bFH: 64,
        fW: 53,
        bOffset: 390
    };

    var o = options || {},
	doc = window.document,
	divId = typeof d !== 'undefined' && d !== '' ? d : 'flip-counter',
	div = doc.getElementById(divId);

    for (var opt in defaults) o[opt] = (opt in o) ? o[opt] : defaults[opt];

    var digitsOld = [], digitsNew = [], subStart, subEnd, x, y, nextCount = null, newDigit, newComma,
	best = {
	    q: null,
	    pace: 0,
	    inc: 0
	};

    /**
    * Sets the value of the counter and animates the digits to new value.
    * 
    * Example: myCounter.setValue(500); would set the value of the counter to 500,
    * no matter what value it was previously.
    *
    * @param {int} n
    *   New counter value
    */
    this.setValue = function (n) {
        if (isNumber(n)) {
            x = o.value;
            y = n;
            o.value = n;
            digitCheck(x, y);
        }
        return this;
    };

    /**
    * Sets the increment for the counter. Does NOT animate digits.
    */
    this.setIncrement = function (n) {
        o.inc = isNumber(n) ? n : defaults.inc;
        return this;
    };

    /**
    * Sets the pace of the counter. Only affects counter when auto == true.
    *
    * @param {int} n
    *   New pace for counter in milliseconds
    */
    this.setPace = function (n) {
        o.pace = isNumber(n) ? n : defaults.pace;
        return this;
    };

    /**
    * Sets counter to auto-incrememnt (true) or not (false).
    *
    * @param {bool} a
    *   Should counter auto-increment, true or false
    */
    this.setAuto = function (a) {
        if (a && !o.atuo) {
            o.auto = true;
            doCount();
        }
        if (!a && o.auto) {
            if (nextCount) clearNext();
            o.auto = false;
        }
        return this;
    };

    /**
    * Increments counter by one animation based on set 'inc' value.
    */
    this.step = function () {
        if (!o.auto) doCount();
        return this;
    };

    /**
    * Adds a number to the counter value, not affecting the 'inc' or 'pace' of the counter.
    *
    * @param {int} n
    *   Number to add to counter value
    */
    this.add = function (n) {
        if (isNumber(n)) {
            x = o.value;
            o.value += n;
            y = o.value;
            digitCheck(x, y);
        }
        return this;
    };

    /**
    * Subtracts a number from the counter value, not affecting the 'inc' or 'pace' of the counter.
    *
    * @param {int} n
    *   Number to subtract from counter value
    */
    this.subtract = function (n) {
        if (isNumber(n)) {
            x = o.value;
            o.value -= n;
            if (o.value >= 0) {
                y = o.value;
            }
            else {
                y = "0";
                o.value = 0;
            }
            digitCheck(x, y);
        }
        return this;
    };

    /**
    * Increments counter to given value, animating by current pace and increment.
    *
    * @param {int} n
    *   Number to increment to
    * @param {int} t (optional)
    *   Time duration in seconds - makes increment a 'smart' increment
    * @param {int} p (optional)
    *   Desired pace for counter if 'smart' increment
    */
    this.incrementTo = function (n, t, p) {
        if (nextCount) clearNext();

        // Smart increment
        if (typeof t != 'undefined') {
            var time = isNumber(t) ? t * 1000 : 10000,
			pace = typeof p != 'undefined' && isNumber(p) ? p : o.pace,
			diff = typeof n != 'undefined' && isNumber(n) ? n - o.value : 0,
			cycles, inc, check, i = 0;
            best.q = null;

            // Initial best guess
            pace = (time / diff > pace) ? Math.round((time / diff) / 10) * 10 : pace;
            cycles = Math.floor(time / pace);
            inc = Math.floor(diff / cycles);

            check = checkSmartValues(diff, cycles, inc, pace, time);

            if (diff > 0) {
                while (check.result === false && i < 100) {
                    pace += 10;
                    cycles = Math.floor(time / pace);
                    inc = Math.floor(diff / cycles);

                    check = checkSmartValues(diff, cycles, inc, pace, time);
                    i++;
                }

                if (i == 100) {
                    // Could not find optimal settings, use best found so far
                    o.inc = best.inc;
                    o.pace = best.pace;
                }
                else {
                    // Optimal settings found, use those
                    o.inc = inc;
                    o.pace = pace;
                }

                doIncrement(n, true, cycles);
            }

        }
        // Regular increment
        else {
            doIncrement(n);
        }

    }

    /**
    * Gets current value of counter.
    */
    this.getValue = function () {
        return o.value;
    }

    /**
    * Stops all running increments.
    */
    this.stop = function () {
        if (nextCount) clearNext();
        return this;
    }

    //---------------------------------------------------------------------------//

    function doCount() {
        x = o.value;
        o.value += o.inc;
        y = o.value;
        digitCheck(x, y);
        if (o.auto === true) nextCount = setTimeout(doCount, o.pace);
    }

    function doIncrement(n, s, c) {
        var val = o.value,
		smart = (typeof s == 'undefined') ? false : s,
		cycles = (typeof c == 'undefined') ? 1 : c;

        if (smart === true) cycles--;

        if (val != n) {
            x = o.value,
			o.auto = true;

            if (val + o.inc <= n && cycles != 0) val += o.inc
            else val = n;

            o.value = val;
            y = o.value;

            digitCheck(x, y);
            nextCount = setTimeout(function () { doIncrement(n, smart, cycles) }, o.pace);
        }
        else o.auto = false;
    }

    function digitCheck(x, y) {
        digitsOld = splitToArray(x);
        digitsNew = splitToArray(y);
        var diff,
		xlen = digitsOld.length,
		ylen = digitsNew.length;
        if (ylen > xlen) {
            diff = ylen - xlen;
            while (diff > 0) {
                addDigit(ylen - diff + 1, digitsNew[ylen - diff]);
                diff--;
            }
        }
        if (ylen < xlen) {
            diff = xlen - ylen;
            while (diff > 0) {
                removeDigit(xlen - diff);
                diff--;
            }
        }
        for (var i = 0; i < xlen; i++) {
            if (digitsNew[i] != digitsOld[i]) {
                animateDigit(i, digitsOld[i], digitsNew[i]);
            }
        }
    }

    function animateDigit(n, oldDigit, newDigit) {
        var speed, step = 0, w, a,
		bp = [
			'-' + o.fW + 'px -' + (oldDigit * o.tFH) + 'px',
			(o.fW * -2) + 'px -' + (oldDigit * o.tFH) + 'px',
			'0 -' + (newDigit * o.tFH) + 'px',
			'-' + o.fW + 'px -' + (oldDigit * o.bFH + o.bOffset) + 'px',
			(o.fW * -2) + 'px -' + (newDigit * o.bFH + o.bOffset) + 'px',
			(o.fW * -3) + 'px -' + (newDigit * o.bFH + o.bOffset) + 'px',
			'0 -' + (newDigit * o.bFH + o.bOffset) + 'px'
		];

        if (o.auto === true && o.pace <= 300) {
            switch (n) {
                case 0:
                    speed = o.pace / 6;
                    break;
                case 1:
                    speed = o.pace / 5;
                    break;
                case 2:
                    speed = o.pace / 4;
                    break;
                case 3:
                    speed = o.pace / 3;
                    break;
                default:
                    speed = o.pace / 1.5;
                    break;
            }
        }
        else {
            speed = 80;
        }
        // Cap on slowest animation can go
        speed = (speed > 80) ? 80 : speed;

        function animate() {
            if (step < 7) {
                w = step < 3 ? 't' : 'b';
                a = doc.getElementById(divId + "_" + w + "_d" + n);
                if (a) a.style.backgroundPosition = bp[step];
                step++;
                if (step != 3) setTimeout(animate, speed);
                else animate();
            }
        }

        animate();
    }

    // Creates array of digits for easier manipulation
    function splitToArray(input) {
        return input.toString().split("").reverse();
    }

    // Adds new digit
    function addDigit(len, digit) {
        var li = Number(len) - 1;
        newDigit = doc.createElement("ul");
        newDigit.className = 'cd';
        newDigit.id = divId + '_d' + li;
        newDigit.innerHTML = '<li class="t" id="' + divId + '_t_d' + li + '"></li><li class="b" id="' + divId + '_b_d' + li + '"></li>';

        if (li % 3 == 0) {
            newComma = doc.createElement("ul");
            newComma.className = 'cd';
            newComma.innerHTML = '<li class="s"></li>';
            div.insertBefore(newComma, div.firstChild);
        }

        div.insertBefore(newDigit, div.firstChild);
        doc.getElementById(divId + "_t_d" + li).style.backgroundPosition = '0 -' + (digit * o.tFH)  + 'px';
        doc.getElementById(divId + "_b_d" + li).style.backgroundPosition = '0 -' + (digit * o.bFH + o.bOffset) + 'px';
    }

    // Removes digit
    function removeDigit(id) {
        var remove = doc.getElementById(divId + "_d" + id);
        div.removeChild(remove);

        // Check for leading comma
        var first = div.firstChild.firstChild;
        if ((" " + first.className + " ").indexOf(" s ") > -1) {
            remove = first.parentNode;
            div.removeChild(remove);
        }
    }

    // Sets the correct digits on load
    function initialDigitCheck(init) {
        // Creates the right number of digits
        var initial = init.toString(),
		count = initial.length,
		bit = 1, i;
        for (i = 0; i < count; i++) {
            newDigit = doc.createElement("ul");
            newDigit.className = 'cd';
            newDigit.id = divId + '_d' + i;
            newDigit.innerHTML = newDigit.innerHTML = '<li class="t" id="' + divId + '_t_d' + i + '"></li><li class="b" id="' + divId + '_b_d' + i + '"></li>';
            div.insertBefore(newDigit, div.firstChild);
            if (bit != (count) && bit % 3 == 0) {
                newComma = doc.createElement("ul");
                newComma.className = 'cd';
                newComma.innerHTML = '<li class="s"></li>';
                div.insertBefore(newComma, div.firstChild);
            }
            bit++;
        }

        // Sets them to the right number
        var digits = splitToArray(initial);
        for (i = 0; i < count; i++) {
            doc.getElementById(divId + "_t_d" + i).style.backgroundPosition = '0 -' + (digits[i] * o.tFH) + 'px';
            doc.getElementById(divId + "_b_d" + i).style.backgroundPosition = '0 -' + (digits[i] * o.bFH + o.bOffset) + 'px';
        }

        // Do first animation
        if (o.auto === true) nextCount = setTimeout(doCount, o.pace);
    }

    // Checks values for smart increment and creates debug text
    function checkSmartValues(diff, cycles, inc, pace, time) {
        var r = { result: true }, q;
        // Test conditions, all must pass to continue:
        // 1: Unrounded inc value needs to be at least 1
        r.cond1 = (diff / cycles >= 1) ? true : false;
        // 2: Don't want to overshoot the target number
        r.cond2 = (cycles * inc <= diff) ? true : false;
        // 3: Want to be within 10 of the target number
        r.cond3 = (Math.abs(cycles * inc - diff) <= 10) ? true : false;
        // 4: Total time should be within 100ms of target time.
        r.cond4 = (Math.abs(cycles * pace - time) <= 100) ? true : false;
        // 5: Calculated time should not be over target time
        r.cond5 = (cycles * pace <= time) ? true : false;

        // Keep track of 'good enough' values in case can't find best one within 100 loops
        if (r.cond1 && r.cond2 && r.cond4 && r.cond5) {
            q = Math.abs(diff - (cycles * inc)) + Math.abs(cycles * pace - time);
            if (best.q === null) best.q = q;
            if (q <= best.q) {
                best.pace = pace;
                best.inc = inc;
            }
        }

        for (var i = 1; i <= 5; i++) {
            if (r['cond' + i] === false) {
                r.result = false;
            }
        }
        return r;
    }

    // http://stackoverflow.com/questions/18082/validate-numbers-in-javascript-isnumeric/1830844
    function isNumber(n) {
        return !isNaN(parseFloat(n)) && isFinite(n);
    }

    function clearNext() {
        clearTimeout(nextCount);
        nextCount = null;
    }

    // Start it up
    initialDigitCheck(o.value);
};
